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Sylus Grymme
Caldari Independent Navy Reserve
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Posted - 2007.03.02 19:38:00 -
[1]
Edited by: Sylus Grymme on 02/03/2007 19:42:29 Edited by: Sylus Grymme on 02/03/2007 19:36:22 I've never collected a bounty or placed a bounty on a person so I don't have a personal stake in this but speaking from a "this is a great game with a broken feature point of view" here is my suggestion.
(Please forgive me is this was already suggested I kind of glazed over pages 2 and 3.)
How about a more generic system for bounties:
You place a "request" for a bounty with CONCORD. CONCORD then immediately places a bounty on that pirate equal to a percentage determined by the pirates security status of ISK to be taken from the pirate to pay the bounty. For arguments sake let's say there is a base percentage of 20% for 0.0 security status and higher and for each 0.1 of negative status a pirate has it increased 0.5%.
So a pirate has 10,000,000 ISK in his wallet and a -0.4 security status and gets a bounty placed on him by CONCORD. That pirate would have a 2,200,000 ISK bounty on his head (20% plus 2% for status). The percentage can't go above 70% (for -10 status).
Have the admin fee described in the first post apply to the person placing the bounty but make it a set cost. (ISK sink)
Multiple bounties placed on the pirate are cumulative with a maximum ISK limit set to: "X ISK"
Give the pirates the option to bribe an NPC to remove the bounty somehow by paying a percentage of it to have it completely removed. (ISK sink)
The fist thing I can think of is the pirated transfers money to a corp or something or buys a lot of stuff to protect himself. Both options are very risky. What is the saying? "There is no honor among thieves." :)
EDIT:
- If they can use a percentage of the player's total assets then that would solve the buying stuff to hide your cash aspect.
- Charge the corperation rather than the pirate for the bounty would solve the hiding of the money in a corperation but that might a little harsh if the corp has a rogue player.
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Sylus Grymme
Caldari Independent Navy Reserve
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Posted - 2007.03.02 20:04:00 -
[2]
I totally agree it needs work. Heh, so does the system in place now. I just tossed out numbers as examples. Adjust them up or down as needed.
This is what happens when they don't keep me busy at work... 
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Sylus Grymme
Caldari Independent Navy Reserve
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Posted - 2007.03.05 13:56:00 -
[3]
Originally by: Mr Xofar I've said it before and I'll say it again. The bounty hunting system cannot be fixed. The entire concept of paying for someone to be brought to justice is exploitable. No matter what you do.
Any and all bounty systems, where one player doles out isk to be paid for the destruction of another pilots pod is exploitable.
The only "fix" is to not use it, and pay someone you know and trust to carry out your desire to have someone toasted.
That might be the best idea I've heard. Talk about using the K.I.S.S rule. 
Use the contract system to contract and item exchange: ISK for the frozen corpse of the player or something similar to that just in case the target player has po'ed a lot of people and has multiple bounties on his or her head.
Why am I posting about this again?!?!
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